![]() ![]() 5 Rather than following transformational, modular, or thematic links, I focus on stylistic and topical contrasts in the game’s music, with minimal reference to other games in the series. Jason Brame provides an intertextual consideration of the construction of several recurring themes from various games in the series. Breath of the Wild does not incorporate a musical instrument into Link’s arsenal, and area boundaries are less well-defined than in earlier games, both physically and musically. 4 Again, these musical relationships are mediated by the titular in-game instrument of the ocarina, which players can use to warp to various locations in the game. ![]() 3 Likewise Steven Reale uses transformational theory to describe the connections among various thematic areas that players might traverse in Ocarina of Time, and generates a map of the possibilities for musical relationships. ![]() Elizabeth Medina-Gray’s discussion of modular combinations in The Wind Waker points out important effects on player experience when the in-game instrument of a harp interacts with location-specific music. Earlier scholarship on music within the Legend of Zelda series has been linked to features omitted from the latest game in the franchise, The Legend of Zelda: Breath of the Wild (Nintendo, 2017). ![]()
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